Monthly Archive:: May 2003
29 May 2003
A Quick Rant on Political Correctness
This post is inspired by (redacted) and the response given there by one individual. I’ve also seen a lot of the same types of responses recently posted on a lot of forums, expressed on TV etc. where the argument rages over whether politically correct has gone to far or not far enough. rant-on This is
27 May 2003
Search Replace: Iraq with Syria….Syria with Iran
It’s hard to isolate where “This May be Satire” began. Some sources would posit that 3rd grade play where I was Prince John and a delay in rotating scenes left me having to do improvised standup for an audience of parents that were generous enough to laugh at my 3rd grade improvised standup jokes, in
23 May 2003
MM-Game Thoughts: Hard Mechanic Advancement Methods
Continued game design theory on MM-LARPs in building the foundations of Gnostica. (Ed. 10/1/2023) Hard Mechanic Power Advancement Methods Advancement methods (regardless of the specific names I’ll call them XP) regulate the progression of a character’s advancement in power in hard mechanic powers and abilities. Advancement methods play a critical role in game design, as
22 May 2003
MM-Game Thoughts: Hard Mechanics Power vs. Soft Mechanics Power
Continued discussion on the concept of “MM-LARPs” and documenting my game design theory as I began working on Gnostica. (Ed. 10/1/2023) There is an important distinction to be made between the acquisition of hard mechanic power and the acquisition of soft mechanic power. Here are the definitions I’m working under. This is not to be
20 May 2003
HistoricalMullet: Spidey-Senses Tingling
Not entirely sure what this was about, but given the Discussion in the comments I suspect it was a growing belief that the Iraq War was building up to go horribly wrong along with increased op-tempo of AQ which had launched several successful bombings earlier in May. (10/1/2023) Ever have a feeling something monumentally bad
19 May 2003
MM-Game Thoughts: Difficult Implementation vs. Redesign
One of several deep considerations of the mechanics and themes of LARPs prior to writing Gnostica. (Ed. 10/1/2023) Today’s topic is kind of broad: can difficult implementation be eliminated by design and redesign. At what point should a difficult implementation of a concept or offering in a massively multiplayer LARP or online game be
13 May 2003
HistoricalMullet: Bizzare Political News
A short note reflecting the Democratic Decampment in 2003, with longer followup Discussion. (Ed. 10/1/2023) Just when you thought you’d seen it all I’ve never heard of arrest warrants being issued ‘en masse for almost the majority of a single political party in a state legislature but in this case I think it’s deserved.
13 May 2003
Credo at Age 18
A recollection of where my personal philosophy stood at age 18 in 1992 as I graduated high school, preserved on the blog in 2003, and reviewed now in 2023. Ironically almost exactly 10 and 30 years apart. Interesting to identify precursors and divergences from the Way of Walking Alone and the Companion; personality traits that